Arcana is how Belmont's Curse turns boss fights into progression. Konami's description is short and clear: once defeated, a boss is sealed into one of Rose's tarot cards and becomes an Arcana, and you then use its skills to cast spells and gain unique special actions. Six bosses, six cards, and a set of abilities that exist because you beat something.
The three mappings we can source
Preview coverage describes three concrete boss-to-ability results:
| Boss | Arcana ability described | Source |
|---|---|---|
| The Fallen | A spinning holy cross projectile | Preview coverage |
| Joan of Arc | A ground explosion | Preview coverage |
| Medusa | A petrification ray | Preview coverage |
The pattern here is worth noting on its own, and it is that each ability reads as a compressed version of what the boss did to you. The Fallen's holy cross throws a returning projectile the way the boss throws projectiles; Joan of Arc's explosion lands on the floor the way her fight escalates across a rooftop; Medusa's petrification is the boss's own gaze turned around. If that pattern holds, the remaining three will be predictable in style and unpredictable in detail, which is exactly why this page does not guess them.

What Konami has said about the system
The official wording covers three points and stops:
Bosses, including Death, Medusa and Carmilla as well as new ones such as Joan of Arc, are sealed into Rose's tarot cards. Each Arcana provides skills you cast as spells. * Each also provides unique special actions, which is a separate thing from a spell.
That last distinction is the one worth holding on to. If spells and special actions are two categories rather than one, then a full Arcana entry would need two descriptions, and the preview coverage we have only ever describes one effect per boss. That is a second reason a complete list would be hard to fake convincingly.
Works of Mercy
Preview coverage describes a system called Works of Mercy: challenge-like objectives that award points on completion, with those points used to upgrade the matching Arcana. It is the closest thing the game has to a talent system, and it links each boss's card to a set of optional tasks rather than to a level curve.
Konami has never used the name. This page therefore treats Works of Mercy as preview-reported rather than official, and it is listed here because it explains how Arcana improve rather than because it is confirmed.
Where the idea comes from
Two earlier Castlevania games are commonly cited as the ancestry of this system, according to community documentation: Circle of the Moon's Dual Set-Up System, where cards were combined in pairs to produce effects, and Order of Ecclesia's Glyph system, where abilities were absorbed from defeated enemies and equipped.
The Ecclesia comparison is the closer one, because the ability comes from something you beat rather than something you find. The Circle of the Moon comparison is about structure rather than source: a fixed set of cards, combined rather than upgraded. Neither comparison is a statement from Konami, and both are useful mainly as a way to describe the feel to someone who has played the older games. The two titles are among those catalogued on the series background page.
⚠️ One relic is documented, no Arcana is. The Midnight Edition includes a named relic, Family's Grace. No Arcana has an official name yet in anything we could find. If you have seen a named Arcana list, it did not come from Konami.
Related systems
Arcana abilities are one of three layers on top of your weapon: the weapon determines your grapple attack, the relics you carry fill up to three slots, and the Arcana supply the spells. The gameplay page describes how the three combine, and the boss list is where the Arcana come from.
FAQ
What is Arcana in Belmont's Curse?
A system where each defeated boss is sealed into one of Rose's tarot cards and grants her spell-like skills and special actions.
How many Arcana are there?
One per boss, and Konami has named six bosses. The abilities themselves have not been published as a list.
What abilities are known?
Three: a spinning holy cross from The Fallen, a ground explosion from Joan of Arc and a petrification ray from Medusa, all described in preview coverage.
How do I upgrade an Arcana?
Preview coverage describes the Works of Mercy system, where completing challenges earns points that upgrade the matching Arcana. Konami has not used that name publicly.
Which Castlevania game is Arcana most similar to?
Community documentation compares it to Order of Ecclesia's Glyph system, where abilities came from defeated enemies, and to Circle of the Moon's card-based Dual Set-Up System.